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LegitHyperbole said:

I'm playing cult of the lamb now and I can't care for these little pricks, one of them asked me could I cook some shit up for him and so I abided, I wanted to be a good cult leader. He gets sick, dies and I forget about the camp for a bit. Half them get sick, I'm down to 8 followers, 4 of whom are old. If I'm supposed to feel something for this little fucks I don't get why, half of the time I'd nearly sacrifice one to continue a run if I didn't need them to level up. One even asked me to murder him while he sleeps. I've had to murder to already who started spreading false lies among my followers about me and one little prick punched me in the face. I feel nothing for them asides as a means to level up. I suppose that's the intent though. 

Tbh I learned the mechanics of the game early on, so I ended up pruning the hell out of my cult, from followers with bad traits, to sermons that came with negative repercussions, all of which ended up helping me out early to mid game, and by late game all my followers have immortal necklaces and mostly positive traits (the only ones that don't have the golden skull necklaces are the ones I send out on missionary runs with 100% missionary completion necklaces).

With the recent updates the game has gotten (sins of the flesh), you should be able to breed your cult and crack their eggs open to collect yolk. You then use said yolk to feed to your old cult members and they'll return to a youthful state (only the old members will eat the cooked egg dish). If you don't want to keep cooking eggs, by late game you should have unlocked the main trader of the game, which allows you to earn god tears to trade for a chance of getting a random cosmetic or necklace per tear given (the trick is to save your game before trading each tear, so if you don't get what you want, you simply reload the save until you get the drops you want, which is how I got my 20 out of 25 members with golden necklaces). 

If a member asks you to do something you do not wish to do, you can always deny it, and the faith loss won't really be that significant (especially if you have certain laws and doctrines in place that can offset negative faith loss over time, or shrines/graves for members to worship at which restore faith). 

I get the feeling you're not one for management games. I've been playing these types since the first Sim city, and it's why I like them along with Park sims. I spend around 70% of my time managing my cult and playing knucklebones, and the remaining 30% is me doing random crusades after I finished the main story. 

Last edited by Chazore - on 30 August 2024

Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.