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Pemalite said:
Leynos said:

Outside of Chromatic Aberration and Bloom Lighting (latter is dead thankfully) what else is there?

Film grain. - Just muddies the image.
Lens flare. - Unrealistic and often intrusive.
Ambient occlusion. - Gives assets a floaty look.
Motion Blur. - Exception is quality per-object motion blur done tastefully.
Morphological Anti-Aliasing. - Pixel shader based that blurs the edges of polygons. It's shit.


Hmm yeah, there's a whole list of questionable AA methods, FXAA for example.

And whatever technique Horizon FW used at release that actually gave me a migraine twice so I had to stop playing. Upscaling gone wrong

It had bad HDR as well, I played the game in SDR 1080p in quality mode instead. Great game, but not worth headaches!

Lighting effects gone wrong