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Machiavellian said:
shikamaru317 said:

I would think a racing game would be somewhat more demanding. World geometry and texture assets have to be very rapidly pulled in and out of the VRAM due to the high speed of the cars. It's why Starfield still doesn't have in-atmosphere flight and took nearly a year to add ground vehicles, Bethesda really struggled with getting Creation Engine to quickly load and unload assets at high player camera movement speeds. 

I'd say the main issue with the comparison is that Forza Horizon 5 and Avowed are on two different engines, Unreal 5 seems to be alot more demanding than Forza Tech. Also Obsidian have never been anywhere near the front of the developer pack in terms of the technical side of game development, pretty much all of their games over the years have had average graphics at best, and many of them had pretty significant framerate issues. Playground by comparison seem to be in the top 5% of game developers in terms of technology and graphics. 

Its not about being more demanding, its more about the approach to development and how the games are made.  Graphics wise can be totally different at how they render the final image between games from different genres and when people who have no clue about the development process make analogies along those lines it just feels presumptuous.  While graphics are more a personal opinion as to how good something looks over the other, its always better to do comparisons to games that are structured more on the same lines like say Stalker and Avowed where both are open world games that may have a more similar make up and design decisions compared to a racer and a open world RPG.  Even still both games goes for a totally different look and feel and from what I have heard from a lot of people who had a chance to play the demo, it seems that the game does look really good so maybe the videos are not doing it all the justice it deserve.

As to Obsidian graphical ability I totally agree that this has never been a strong point of the studio but then again people who like their games probably isn't looking to see that level of graphical might from them anyway.

At this point I'm just waiting for either a playable demo or until the game actually releases before making any further judgement. I'll only say that if the game ends up looking and feeling as sluggish as I imagine it will, and offers no other exceptional qualities to compensate for that downside, I'm not sure how people can continue to make excuses for these studios. It's not like any of them have had a shortage of time or money. It seems almost like people just hold no great expectations for them to begin with, which is an even bigger problem for the Xbox Game Studios brand.