By using this site, you agree to our Privacy Policy and our Terms of Use. Close
shikamaru317 said:

Yeah, I'm hyped for it. While the reveal trailer was terribly designed, everything I have seen and read about the game since then has been mostly great. I know many are still unhappy and claiming that it is lacking the series DNA, but the series has very little DNA because each Dragon Age game has been pretty radically different from the last. 

Personally I think some of the changes they have made were for the better, or were at least necessary for the kind of game they wanted to make. Dropping Inquisition's large semi-open world maps in favor of much smaller and more linear mission based gameplay was the right move, replaying Inquisition again I remembered just how much of a slog those large maps were, often felt like playing an MMO instead of a singleplayer game. Shrinking the party size from 4 to 3 was so that the combat pace could be sped up over earlier games without the player constantly needing to enter the radial pause menu to micromanage the cooldowns on 3 different companions abilities. Removal of full party member control was done so that the player would only need to dodge attacks on one character instead of feeling the need to pause and cycle through all party members to get them out of powerful enemy ability damage zones. 

I know many seem to have wanted them to go back to the Baldur's Gate esque style of Origins, but this is a game that entered development around the same time as Baldur's Gate 3, and long before anyone knew Baldur's Gate 3 would be successful, even Larian was surprised by how popular it became. A publisher like EA was never going to take a chance on a Baldur's Gate esque RPG when the reboot on Dreadwolf/Veilguard happened in 2018. Action RPG's were the gold standard for the industry in 2018 between Souls-likes, God of War 2018, Horizon Zero Dawn, Assassin's Creed, and various others, and that is what we have gotten, a pretty good looking action RPG that tries to integrate that action combat with a tactical pause menu for ability management that is somewhat reminiscent of earlier Dragon Age games. 

I always preferred the original combat system (more tactical, more spells/skills/abilities). The "pseudo-realtime" of Inquisition was a bit meh at first, but after playing it, I got used to it and liked it. While looking at the first trailer, it looked like they were going even more in that real-time combat than ever (which is the case), but I think I like your comparison to MMO; it is actually closer to that (and that's fine with me).

The latest videos show that you can do a lot of excellent comboing and tactical choices during the fight, which pleases me greatly :D

Maybe this is not the place for that, but this is really what I disliked about the two latest Final Fantasy and the fights. I mean, yeah, it was "cool" to watch, but it was more of a button-smashing thing at the end than anything else. They destroyed the tactical element in the Final Fantasy Series. Looking at what Bioware is doing, while I would prefer to keep that turn-based system, what I see from their real-time combat is MUCH better.

Another thing that this video actually made me realize (Like you I'm playing another play through of Inquisition right now) is that you do not really have any visual clue of what the 3 other party members are doing during a fight unless you really pay attention or control them. In the Veilguard video you can see all those clues (like companion icon next to monsters, etc...) that makes it way easier to plan. I really like it!