HoloDust said:
No, I said want I want - to be more like original Zelda. BotW is not like original Zelda since it's lacking one of (pun intended) "key" pillars of original Zelda design - which is gate and key (either literal, or metaphorical), hence not having gated open world, in addition to having terrible dungeons. Later Zeldas became more and more linear - BotW overcompensated and become too open world. I find that balance where both open world and "dungeon first" design principle works best is in original Zelda formula. |
Except BoTW does what Zelda NES does. Non linear and approach anything from any angle you want in any order you want. Not to mention the secrets of discovery by exploration.