By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HoloDust said:
Leynos said:

Erm BoTW and ToTk are closer to the original Zelda than the linear games with LTTP and onward. They remade Zelda NES for testing purposes for BoTW is the most Original Zelda since Original Zelda. You want LTTP and OoT which is where the series became stale. Not saying every game needs to be BoTW as that will get old fast. But keep it open in some way and not linear.

No, I said want I want - to be more like original Zelda. BotW is not like original Zelda since it's lacking one of (pun intended) "key" pillars of original Zelda design - which is gate and key (either literal, or metaphorical), hence not having gated open world, in addition to having terrible dungeons.

Later Zeldas became more and more linear - BotW overcompensated and become too open world. I find that balance where both open world and "dungeon first" design principle works best is in original Zelda formula.

Except BoTW does what Zelda NES does. Non linear and approach anything from any angle you want in any order you want. Not to mention the secrets of discovery by exploration.



Bite my shiny metal cockpit!