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SvennoJ said:
zeldaring said:

I  think online gaming was good for just about everyone like how can someone say online gaming is negative experience. Just about every gamer I know enjoys online gaming. I mainly play single player but the online games I played were so addicting I had to stop.

It was a negative experience for me, still is, and now more than ever.

I came from LAN multiplayer which is vastly superior to online multiplayer. No lag, in the same space with friends. I started LAN gaming with Duke Nukem 3D and carried on until UT2004. So many great memories, so much fun! Just as good as couch co-op.

The rise in online gaming took all that fun away. No more effort to come together, rather play online with often shitty voice sound quality. When I got older friends didn't have the time anymore to play at the same time so you end up with random people, which is 100x worse experience.

My days of Everquest were so addictive since we combined LAN with online play. I was playing side by side with my fiancee, together playing Everquest and later WoW until we didn't have time for that anymore (kids arrived)

Anyway in the end the rise of online has brought more negative things (eternal patches, monetization, always online, decline in couch co-op games) than positive. I rarely game online anymore. I recently tried again with GT7 and it ended up confirming why I don't do that anymore. Lot of waiting, assholes online, disconnects, dealing with lag.

Online gaming is mostly a negative experience for me.


curl-6 said:

It depends on the person really; as someone who started gaming in the 4th gen, the only step forward in my lifetime that felt more revolutionary was the transition from 2D to 3D.

Since everyone experiences gaming differently, different things make a bigger impact for different people. The extent to which stuff like VR, motion, online, etc. improves the gameplay experience varies a lot depending the individual. For example, VR can be revolutionary for some folks, but uncomfortable for others.

I didn't feel the step from 2D to 3D that much since there were already plenty 3D games from the start on PC with vector graphics. By the time Wolfenstein 3D came along with textures, I had already played tons of 3D games, including 3D Pacman, 3D Tetris, racing games, flight games. Also on MSX, some real 3D with vector graphics and sprites, some faked like Outrun.

Adding textures to 3D was a huge step though, yet so was adding textures to 2D games. 2D games are still popular as well. A real transition is from B&W to color TV. The only times you see B&W nowadays is for some art project. 3D and 2D gaming still happily co-exist, same and on and offline games. Still big step fowards, but not quite transitional.

Transitional would be the standardization of the controller and controls in general. Perhaps dual analog sticks is a good one for the 21st century. That opened up a lot of new game play possibilities and quickly became the standard.

I too was thinking dual analog sticks but that was introduced in the 20th century