curl-6 said:
Yeah this would be my pick as well. The first time I swung the Wiimote to swing a sword in game, or aimed with gyro controls, felt every bit as amazing as the first time I played a game in 3D; that same sense of a whole new world of possibilities opening up. Even now I have a PS5 I still choose to play shooters and such on Switch if I can, just cos motion controlled aiming feels so much better to me. |
Light guns were around until CRTs went out of style. I played many shooters on C64 with a light gun.
Motion controls are good, but haven't been revolutionary for gaming like the move to 3D or online gaming.
However if you look at VR, motion controls are essential for 90% of the games. Without motion controls, no VR. (apart from the abomination from Nintendo, virtual boy, 3D viewer, not VR) They're an essential step forward.
So while not the most popular atm, or changing how most games are played (yet), motion control will continue to build. It's simply more natural, more intuitive, less buttons to remember. It's just waiting for holographic displays to be invented or VR to hit the mainstream.