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LegitHyperbole said:
Mar1217 said:

Adventure/VN/Deduction games are the best at racking up racking up your brain in the most literal sense.

I mean, apparently, gamers do hate to read 🤭

But joking aside,
To me rhythm games are quite the most challenging kind of games based on pire skill and twitch reaction I could think of

Hehe. Good point though, I forgot about puzzle games. Tunic and the witness had people sketching stuff on physical paper like they were goingbthrough a manic episode and were seeing reality for what it really is. I don't know of you'd call it a skill ceiling but there's a summit to that kind of gameplay many people won't be able to climb to. Alas, it's only the singular games you'd be getting good at, I doubt skill from the witness is going to help you at all in tunic and vice versa aside from perhaps making you a little sharper minded. 

Eh what we did in the 80s for RPGs is bring out a sheet of paper and map games. from Zelda to other games with big worlds or FP dungeons like Phantasy Star. Miracle Warriors on the SEGA Master System as it came with a map and not a modern day CE for fun map. A grid map to mark where you are in the game.



Bite my shiny metal cockpit!