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UnderwaterFunktown said:

You're missing RTS. Probably that since it has the most moving pieces. Otherwise I'd say bullet hell and platformers, there are certainly some games in those genres that makes soulsborne look like a cakewalk (though ofc the average platformer is very accessible).

RTS was my first thought.

The skills needed to be good at Real time strategy is in its own league. You need reflexes like action games, individual and multiunit control, great game plan strategy - to be changed with new info, mouse precision handling like FPS as well as sick multitasking ability. To be competitive in RTS demands a lot from the mind.