The video raises excellent questions that I've been asking myself a lot throughout the years.
Up to my early 20s Gaming was my go-to to spend all my free time, I was raised on a farm/tree nursery so was used to working hard and I felt like gaming, even though I gamed a lot, was somewhat balanced. But after I earned a degree and started working in software engineering my view of gaming shifted and so did the enjoyment I got from it.
The question I kept asking myself was, what would I get from playing game X, couldn't I better spend my time with another thing? I mostly asked myself this after sinking in hundreds of hours with early versions of Minecraft.
One of the last games I spent 500-600 hours on was Diablo 3 and ever since I mostly avoid games without an end in sight especially competitive ones, not because I cannot get good but because getting good at them feels like an investment that brings nothing outside of the game itself (improving skill for that game). And even if that could be worth it in some instances the ultimate value of the investment always ends up being nothing as I lose interest in the title or another one replaces it and the community shifts toward it. Worst the journey to get good is not relaxing at all.
After Diablo 3 the only game I remember investing a lot of time in is Stardew Valley, there's no ultimate rewards but the journey is relaxing and there's no I must play to get good a it mentality.
Other than that I seek mostly games that I know I won't get to invested in. Games like a great storyteller, innovative gameplay, or nostalgia (like every year I complete a playthrough of SM64).