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Tears of the Kingdom Ultra hand is the most ambitious mechanic in games in the last several years. Simply for how insanely hard that is to do for any developer. Something thought not possible on PS5 let alone Switch. Before someone says Banjo. It's not the idea that's the ambitious part. Banjo doesn't have the dynamic physics Ultra hand does. Ultra Hand has logistics in functioning mechanical devices. Not to mention collision detection is so tight it's mindblowing. And to think devs were blown away by the rope in TLOU2 and the perfect collision/animation of walking up stairs in Judgment.



Bite my shiny metal cockpit!