curl-6 said:
I simply compared the first game I ever played (and a technical showpiece for its time) with my personal pick for the best looking game available today. |
A better comparison how far we've come already
1979
1993
2006
2020
It's far from perfect, best viewed at this altitude going slow enough for streaming to keep up. (Needs up to 150 mbps to stream the photogrammetry data needed from the server while flying in a small propeller plane) But it's real time graphics, real world data.
What will it look like in another 14 years. Draw distance still needs to be vastly improved at higher altitudes. Detail still needs to be vastly improved closer to the ground. (They added helicopters, not recommended to try to land on a roof or the ground in photogrammetry areas)
Night lighting still looks very rough and unrealistic, also due to the draw distance. Just too many light sources for current hardware. Clouds can still be improved a lot as well as weather effects. Snow accumulation, rain having an effect on the terrain, rivers actually flowing. Basically still tons of room for improvement to make the world feel alive.
However display capabilities are already ahead of our knowledge of the Earth. This is what Northern Canada looks like
Satellite data quality varies a lot. Africa, Russia, China are all very rough as well as parts where it's mostly cloudy. And Antarctica is mostly missing.
Yet at times it can trick you into looking at a photo (If it weren't for the big jet sitting where it don't belong)
Somewhere in Scotland
Photogrammetry will keep improving. And is an area that can make great use of AI tools. Just like FS2020 already does to populate the world with trees and buildings based on satellite data.
Waiting for the tech to mature enough to have a driving game with the detail of FS2020 on ground level. Drive through any city, crazy taxi style, street racing, truck simulator and so on. Or GTA in your city of choice.