curl-6 said:
Yeah the N64 may have underperformed commercially relative to both its predecessor and its main rival, but damn if games like Mario 64, Ocarina of Time, Banjo Kazooie, Starfox 64, etc weren't insanely impressive by the standards of the time regardless. Basically zero load times, stable textures and polygons, anti-aliasing, texture filtering, analogue input... truly a beast of a system. |
All very impressive looking games, but there was a price to be paid in frame rate - OoT ran at 20fps, Starfox 64 ran at 20 (or even lower, not sure), Mario and Banjo ran at (mostly) 30fps. Though, to be honest, I don't remember much fuss about that, frame rate craze came much later.