Ocarina of Time, for one reason only. Full camera control.
The N64 had only one analog stick and OoT did not use the c-buttons for the camera (unlike Mario64), meaning to adjust the camera it was all Z-triggering to get the camera behind Link all the time. At the time I did not know any better so this was fine, but boy does it feel janky today.
Even the 3DS Remake did not address it, because the original 3DS also had no 2 analog inputs (circle-pads). So here it was using the shoulder button to constantly get the camera behind Link. Cramp in my hands was a constant reminder playing this version of the game.
So even if it's a quick fix remaster. An HD version of OoT 3DS, nothing fancy. BUT with the second analog stick controlling the camera. For me, a game changer.







