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VR has been coming in and out of popularity for over 30 years. It's too inclusive still somewhat pricey and clunky to be anything but niche. It's limited. It can be fine as a niche thing it's not going to be the next BIG thing. That was supposed to happen in 1991. Remember VR Cafes? I do. Once companies realize it's a niche product with limited appeal and target that niche audience with the right expectations. It can do fine. 2016 was another boom period of novelty but the novelty wore out for most. It's not going to die either way. It's just not going to take over console phones or PC or even a big market share.



Bite my shiny metal cockpit!