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Mummelmann said:
LegitHyperbole said:

Wrath of the Righteous is soooooo complex. I've started it half a dozen times and the complexity boggles me every time plus the party size is huge. Very overwhelming experience but I'm sure since you're a TTRPGer that it'd seem simple and I'm a fifty casual :). 

It's quite complicated, but Pathfinder 1st Edition is built on D&D 3.5, which I spent over a decade playing, so I know the system very well. It has balance issues though, there are some builds built around synergies of multiclass options and feats that produce insane characters. For instance; my go-to damage dealer is capable of delivering in excess of 140 damage on a single critical hit and has attack rating in the high 60s when fully buffed. I also saw a tank build with 86 AC buffed, the system itself is broken. They changed the whole multiclass system for 2nd Edition though, which makes practically all builds viable and efficient.

Pathfinder 2nd Edition is a lot more streamlined, and focuses heavily on teamwork and party synergies. It's a shame that no PC games are being made yet with the 2nd Edition as a blueprint (there's on Adventure Path being made into a semi-game, but it's hardly a CRPG).

Ah, the fabled 3e - I always thought of it as being better as a VG RPG system, then actual TTRPG system - and one of the reasons is precisely of those min-maxer shenanigans you described. I think old D&D of players playing their roles, instead of their character sheets, died with release of 3e, to make room for best build optimizers and VG crowd, and that remains til present days, both in D&D 5e and Pathfinder 2e.