RolStoppable said:
Let's take another look: Does it have a tutorial? If yes, then your game is broken. The best games don't have tutorials. ‘Super Mario Brothers' and ‘Legend of Zelda' had no tutorial and no tutorial 'stage'. Mega Man did not have a ‘tutorial' until a tutorial stage appearing in Mega Man 7 (and they wonder why the series went downhill). Tetris had no tutorial. People want to play the game, not be forced to act out a manual. If your game *has* to have a tutorial because it is too complicated, then your game is the problem. Simplify it until you don't need a tutorial. Wii Sports doesn't even have a tutorial. It will simply give a ‘reminder' of how to do stuff only if you mess up. Are you forced to act out a manual in TP? Or is Final Fantasy XII a much better fit for this description? Remember, that game forces you to do everything step by step with other control functions blocked while acting out the tutorial. A game being too complicated doesn't mean that the user is stupid. It means that the user doesn't want to spend 20-30 minutes before he is finally able to play the game. Consider that a lot of people only play an hour or less per day. If you were one of these people, would you bother to waste half or more of your playtime on a tutorial or would you rather just play a different game instead? He got the quote from Mark Rein wrong, yes. But the Rockstar guys are definitely egomaniacs. Remember what one of the Rockstar guys said after GTA IV failed to move systems in large number? "F*** casual gaming" - that's a clear sign that he is pissed that his awesome product didn't live up to what it was supposed to do. Instead of asking "What is wrong with our game?" he blamed the consumers and that's exactly the mindset that Malstrom is describing in his article: The secret to the "Casual" is a change of mindset from being "look how awesome I am" to "look how awesome the new customer is". Thinking that these new customers are ‘retards', that they are ‘beneath you', is really thinking that ‘I am so awesome'. Also, you can find lots of quotes from Epic that show that they are egomaniacs as well. Whenever they talk about the Wii you can notice a negative attitude and comments like "Gears of War 2 is going to be bigger, better and more badass." are also signs that Cliff Bleszinski thinks that he is awesome. |
What you criticized about the FF tutorial isn't that it's necessary because the game's too complicated, it's just that it's made in a dumb way. If it had been integrated more with actual gameplay, it would have been ok, according to you. But that's a different argument from Malstroms
I don't like Malstrom because he is full of himself, he has a really poor writing style and uses flawed and contradictory arguments. But even I can't deny that he's got a lot right. His rambling about tutorials, though, is wrong. Zelda games do require a tutorial, otherwise a lot of people wouldn't get the game. When I first played Zelda OoT, I might have been frustrated if there was no tutorial stage, which is what Kokiri forest and the deku tree dungeon are, even if it's not officially labeled tutorial.