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zeldaring said:

Again this is subjective and really up to a developer's skill. Resident evil 4 was the best looking exclusive 6th gen GC that doesn't make it more powerful then xbox. Like how do I compare gtav vs uncharted 3 for example? I would say gtav pushes those 7th gen consoles to the max more then uncharted 3 and the results are pretty even, then you have more technically demanding games like late gen ports that both ps3/360 were pretty even like mgsv and crisis 3 for example. Sony developers are obviously way more skilled then Microsofts when it comes to making great  graphics so you are not factoring in skill of the developer.

When I mention halo 4 I said you don't think it's up there with sony best exclusives technically but other people knowledgeable about the subject do, so you opinion on it is not really a fact it's debatable and I don't think Sony has the best looking exclusives it's pretty close.

Again. It's not subjective.

Thus we can safely say that...
1) Playstation 3 had the best looking games of that console generation. God of War 3, Uncharted 3, The Last of Us and more are a step up over the Xbox 360's best looking game... Halo 4.
2) Playstation 3 had more full 1080P games of that console generation.


zeldaring said:

Resident evil 4 was the best looking exclusive 6th gen GC that doesn't make it more powerful then xbox.

The thing with the 6th generation is that all the consoles were very different from each other in terms of capabilities.

The Original Xbox was a shader powerhouse, whilst the Gamecube was extremely good at multitexturing. That TEV, despite being fixed function held it's own really well verses the nVidia SM1.4 hardware in the Xbox.

And we saw this with games... Halo 2 had superior effects to Resident Evil 4 on Gamecube with things like Depth of Field, Material Shaders, Dynamic Lighting and in some rare instances, stencil shadows.
Games like Riddick, Doom 3, Half Life 2 and even Morrowind showcased the Original Xbox was far more capable than the Gamecube... And yes that includes besting Resident Evil 4 in many aspects.


zeldaring said:

Like how do I compare gtav vs uncharted 3 for example? I would say gtav pushes those 7th gen consoles to the max more then uncharted 3 and the results are pretty even, then you have more technically demanding games like late gen ports that both ps3/360 were pretty even like mgsv and crisis 3 for example.

GTA5 isn't a technical showpiece for 7th gen, it never was.
I would argue Red Dead Redemption is the game you should be praising compared to GTA5.

zeldaring said:

Sony developers are obviously way more skilled then Microsofts when it comes to making great  graphics so you are not factoring in skill of the developer.

Microsoft has some extremely talented developers and some extremely good technology.

Microsoft pushes Direct X and it works with nVidia, AMD and Intel to build, define and develop graphics technologies... Which you guessed it, means that Microsoft helped define even the graphics technology of the Playstation 3, indirectly.

curl-6 said:
Pemalite said:

The Xbox One had a few key advantages... Namely the CPU speed and the DRAM latency, which meant that in a few games which weren't bottlenecked by the Xbox One's slower memory bandwidth and GPU performance, it could actually come out ahead. - It was just a very rare occurrence, I recall one of the Assassins Creed games turning up better results when there was a ton of NPC's on-screen.

Yeah it was Assassin's Creed Unity; both consoles ran at 900p but the Xbone had a better framerate: https://www.eurogamer.net/digitalfoundry-2014-assassins-creed-unity-face-off

Thought as much. There are always edge-cases on consoles where the poorer performing console (Overall) will turn out some interesting results.



--::{PC Gaming Master Race}::--