Pemalite said:
zeldaring said:
According to DF, Gears of War 3 and halo 4 were up there with the most visually demanding games for ps3. Honestly to me forza horizon was the most beautiful game that gen very subjective. |
Halo 4 is an interesting case of... Style over substance. Geometrically many things in Halo 4 were scaled back compared to Halo 3, they also dropped the tessellated water and the double buffer... And brought forward the texture and mesh streaming from Reach.
It very much used a baked lighting pipeline... But because of those cutbacks they were able to implement subsurface scattering for some impressive skin shading.. This is actually a form of Ray Tracing ironically enough.
But it wasn't anything the Playstation 3 couldn't do.
Gears was just a showcase for Unreal Engine 3.5, to me it wasn't anything special, it was a good looking game no doubt for the era.
zeldaring said:
As for real world performance I still disagree you can't have a whole generation of games running better on 360 and even when they are lead on ps3 they are On par, real world goes to 360 but thanks for your thoughts. |
Playstation 3 offered higher performance, it was just difficult to achieve maximum throughput.
The games performed better on the console that was easier to develop for. It's not rocket science.
It's actually the same issue the Xbox Series X faces... Due to it's split memory pool speeds, it's actually a harder console to develop for verses the Playstation 5 (Ignoring the Xbox's API issues as well). Thus the 20% performance advantage ends up being irrelevant.
zeldaring said:
What I get from the wiiu thoughts is gpu slight more efficient and cpu is weaker so on par or slightly weaker then 360 over all. |
Calling it a Xbox 360 with a twist wouldn't be far from the truth. Nintendo made some bizarre hardware choices with the WiiU... Which ironically would benefit the Switch console greatly when it came to porting WiiU titles. |
The fact that multi-plat games aren't able to fully utilise that advantage isn't a huge deal, since they at least aren't much behind PS5 (if at all) compared to PS3 which was a disaster with multi-plats.
What's problematic is that none of the Xbox first party devs have managed to showcase any of that potential in a meaningful way, compared to PS3 which managed to revive it's reputation mainly on the back of first party titles doing so. Meanwhile XGS takes over half a generation just to release any over-funded tech demo, which came out to almost no fanfare and was forgotten in record time.