zeldaring said: According to DF, Gears of War 3 and halo 4 were up there with the most visually demanding games for ps3. Honestly to me forza horizon was the most beautiful game that gen very subjective. |
Halo 4 is an interesting case of... Style over substance.
Geometrically many things in Halo 4 were scaled back compared to Halo 3, they also dropped the tessellated water and the double buffer... And brought forward the texture and mesh streaming from Reach.
It very much used a baked lighting pipeline... But because of those cutbacks they were able to implement subsurface scattering for some impressive skin shading.. This is actually a form of Ray Tracing ironically enough.
But it wasn't anything the Playstation 3 couldn't do.
Gears was just a showcase for Unreal Engine 3.5, to me it wasn't anything special, it was a good looking game no doubt for the era.
zeldaring said: As for real world performance I still disagree you can't have a whole generation of games running better on 360 and even when they are lead on ps3 they are On par, real world goes to 360 but thanks for your thoughts. |
Playstation 3 offered higher performance, it was just difficult to achieve maximum throughput.
The games performed better on the console that was easier to develop for. It's not rocket science.
It's actually the same issue the Xbox Series X faces... Due to it's split memory pool speeds, it's actually a harder console to develop for verses the Playstation 5 (Ignoring the Xbox's API issues as well).
Thus the 20% performance advantage ends up being irrelevant.
zeldaring said: What I get from the wiiu thoughts is gpu slight more efficient and cpu is weaker so on par or slightly weaker then 360 over all. |
Calling it a Xbox 360 with a twist wouldn't be far from the truth.
Nintendo made some bizarre hardware choices with the WiiU... Which ironically would benefit the Switch console greatly when it came to porting WiiU titles.
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