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@ Deneidez

Omg, the PS3 is really the best gaming machine ever created!


In terms of system specs the by far most powerful for sure. But I can imagine the PS2 or Wii being more suitable for many.

Secondly thats nothing that even X360s GPU/CPU can't do.


Like I said above, the 360 can do procedural synthesis, but is far less powerful to do so.

Actually it would be bless to use procedural textures with X360 because of limits of DVD. (I really wonder why they don't use those already. I mean 'offline' procedural textures.)


It's more difficult, requires more effort from artistically talented coders. Like I said it's not the end all be all solution. Hand drawn images often provide better end results.

How many games will use that? I am quite sure that not too many as I have seen this arrogance from side of PS3 developers not to use even compressed files in PS3 games.


Games will make more and more use of procedural synthesis in general. It takes time and effort. Rome wasn't build in a day.

And yes PS3 developers are compressing their files, simply because decompression takes less time than loading times straight from disc. If you are referring to audio, they often don't do this because they can (available space on Blu-Ray disc). Audio data can be streamed fast enough from disc for optimal results.

Well, it is capable of making HD resolutions, but if game is even a bit complicated it will render fps way too low on HD resolutions.


Gan Turismo 5: Prologue, Super Stardust HD, Ratchet & Clank: Tools of Destruction, all good and impressive 60 FPS examples.

After the release of Resistance 2 and Killzone 2, I think those who will still claim the 360 to be more powerful will be laughed at...



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales