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The news, the end of this trilogy:

Guilty Gear Strive is getting Lucy from Cyberpunk: Edgerunners as a guest fighter next year
https://www.pcgamer.com/games/fighting/guilty-gear-strive-is-getting-lucy-from-cyberpunk-edgerunners-as-a-guest-fighter-next-year/
First reported by IGN, the trailer for Guilty Gear Strive Season 4, which includes the new characters coming to the game over the next year, appears to have leaked ahead of its intended release window. The standout addition to the fighting game is Lucy, one of the main characters of the Cyberpunk: Edgerunners Anime and Strive's first guest fighter. The original trailer upload already appears to have been taken down, but you can still watch it on YouTube via GamersPrey.

Orcs Must Die's next entry will bring a roguelite twist next year
https://www.pcgamer.com/games/roguelike/orcs-must-dies-next-entry-will-bring-a-roguelite-twist-next-year/
The Orcs Must Die series is getting another entry next year with Orcs Must Die Deathtrap, which will be the fifth game in the series from developer and publisher Robot Entertainment. The new release will have players, alone or as a team of up to four, battle oncoming waves of enemies in third-person action gameplay. This time, players will "evolve through rogue-lite progression" as they defeat hordes of orcs.

PowerWash Simulator keeps on giving, with two nautical maps chosen by the community coming to the people's champ in a free update
https://www.pcgamer.com/games/fps/powerwash-simulator-keeps-on-giving-with-two-nautical-maps-chosen-by-the-community-coming-to-the-peoples-champ-in-a-free-update/
PowerWash Simulator just keeps on truckin' man: The first person shooter(?) where you blast muck off the environment to make it shiny and new again just got two new free maps, and I'm kind of in love with their summertime vibes.

Conscript is an old school survival horror game where the horror is just that you're in World War 1
https://www.pcgamer.com/games/horror/conscript-is-an-old-school-survival-horror-game-where-the-horror-is-just-that-youre-in-world-war-1/
A survival horror game set in the trenches of Verdun during the first World War will release this week. Conscript puts your lone soldier in the trenches, moving between blockhouses and safe zones in an attempt to find your brother who has gone missing in action. To that end you'll stab, shoot, and sneak your way through the trenches, planning the best routes and conserving your limited resources whenever possible.

Here's a game that combines jigsaw puzzles with arithmetic problems to great success
https://www.pcgamer.com/games/puzzle/heres-a-game-that-combines-jigsaw-puzzles-with-arithmetic-problems-to-great-success/
An upcoming indie puzzler takes on the complexity of circuits by reducing them to familiar puzzle pieces and simple math. In Electrogical, set to release this year and with a demo out now, you'll place pieces on the board to form a chain that adds, subtracts, divides, and multiplies to reach a set output—but the pieces you have are fixed in shape and rotation, the boards are weird sizes, and you might not need every part you have to succeed.

The First Descendant players have discovered a Destiny-style loot cave but, rather than 'simply nerfing certain content', the devs are leaning in and making every cave a loot cave
https://www.pcgamer.com/games/third-person-shooter/the-first-descendant-players-have-discovered-a-destiny-style-loot-cave-but-rather-than-simply-nerfing-certain-content-the-devs-are-leaning-in-and-making-every-cave-a-loot-cave/
In the early stages of Destiny, the original game and not the sequel, players made a wonderful discovery. There was a cave in the Old Russia area of the open world where some sort of glitch made enemies respawn constantly, with higher drop rates than usual (…)
Nexon's new looter-shooter The First Descendant launched earlier this month and, you guessed it, has arrived complete with a loot cave. In this case it's more of a loot outpost, I suppose, with the exploit called the Valby Run and located within The Fortress area. Mobs at this location have been respawning infinitely and at high speed, whereas most other outposts will eventually run out of enemies, and slaughtering them en masse will drop a boatload of the game's resources: gold, kuiper and the all-important gear loot.
So all hail the Valby Run. The development team have now addressed this issue, and perhaps not in the manner expected.

Publishers 'eject too soon' on their live service games, says Warframe developer's CEO: 'It comes out, doesn’t work and they throw it away'
https://www.pcgamer.com/games/third-person-shooter/publishers-eject-too-soon-on-their-live-service-games-says-warframe-developer-s-ceo-it-comes-out-doesn-t-work-and-they-throw-it-away/
(...)
Digital Extremes (Warframe) CEO Steve Sinclair argues in an interview with VGC, however, that companies are too quick to pull the ripcord if their games don't do gangbusters on release: "They think the release is make or break, and it’s not. They have a financial way to be persistent, and they never do it … It comes out, doesn’t work and they throw it away."
Sinclair seems to argue that most live service games, namely those backed up by huge publishers, can probably have their ship steered away from the iceberg, stating it's a "shame when you put so many years of your life into iterating on those systems or building technology or building the start of a community, and because the operating costs are high, you get terrified when you see the numbers … We’ve seen this with amazing releases that I think have massive potential, and I think they eject too soon."



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.