By using this site, you agree to our Privacy Policy and our Terms of Use. Close

@zeldaring I admittedly don't know much about the Japanese gaming market (so maybe I'm not the best to be talking on this), however a simple observation one could make is how Sony and Microsoft did have that entirety of Wii+Wii U to take advantage of Nintendo's neglect of the Japanese home console market. Furthermore, to reiterate what has already been said on here, there is a growing base in Japan of PC gamers which will not be reflected in the Famitsu data.

But in any case, (i) the Japanese *do* in fact purchase non-Nintendo games...though if they're getting it for console, it's probably getting the version released for Switch. So at that point, (ii) you're upset with Japan for purchasing Nintendo Switch systems...instead of being upset with Sony/Microsoft for not pushing harder towards Japan. But Sony and Microsoft have tried everything, no? Well...(iii) USA/European tastes are vastly different from Japanese tastes. Whereas Pikmin 4 could perform just as well as Mario Wonder and almost TotK in Japan, titles such as Metroid will struggle to find wings. Sony and Microsoft's insistence on story-heavy, hyper-realistic gameplay is, I'd imagine, a big part of the overall reason why they struggle in Japan.

Last edited by firebush03 - on 14 July 2024