LegitHyperbole said: I have no context for everquest but have you considered you may be depressed? Lol, I joke but seriously, if the boss isn't giving you satisfaction then why? Surely some bosses along the way have got your blood pumping? ... surely. |
That's why I don't play Souls games anymore.
My best time in Dark Souls was being lost in the Depths, slowly (with many deaths) mapping out where I was (I fell down to a bonfire halfway) and finding my way out eventually. That gave immense satisfaction.
Same as sparring with a tower knight for half an hour, on a sliver of health, dodging between pillars to avoid attacks and finally managing to come out on top. That was just in the starter area.
The bosses however did nothing for me. Annoyingly big, hard to keep overview, just waiting for windows to strike. Nothing like climbing bosses in SotC, that got my blood pumping, and just as much in the remake.
Also VR can do the trick. RE7 on madhouse difficulty was very satisfying. RE8 had great blood pumping boss fights as well (apart from the annoying Heisenberg one).
Yet generally bosses are mostly boring obstacles with set patterns, following a script. Plus I enjoy the environment a lot more than the fight mechanics.
As for Everquest, playing as an Enchanter gave me overview. No direct involvement in combat, yet a crucial roll in crowd control, preparing and maintaining the group. Enchanters play a strategic roll, operating from a distance. Which is also what I loved to do in TotK, puff shrooms and muddle buds. Stay out of view, direct the battle from a distance.