LegitHyperbole said:
That's a pity, it's one of the best for that feeling of "fuck yeah, I did it" and in this case "I did it on their terms" since you can't out build and an RNG win is a rare occurance so your gonna be on like 50 tries at one boss and then bam, you learned the fight and beat the boss with what feels like godly skill. It's more difficult than Dark Souls 2 on your first run but it gets what a souls game is on a fundamental level far better even though it seems on the surface (and is in many aspects) to be far removed from soulsborne. It really doesn't feel to be, imagine the set build and progression system to be the same as DS2 not allowing you to over level and it's a souls lite. Truly no other game in the genre gives you the feeling of beating a boss, cause the fights are so intricate and last way longer than souls. Like you gave DS2 a second try, you should give Sekiro at least 10 chances to get acquainted with it, it really is that worth it. |
I see the value of Sekiro for those who play Souls-likes for those reasons - thing is, what drew me to Souls is 3D Metroidvania part of it, combined with great aesthetics and atmosphere, not combat and difficulty. TBH (since I wasn't familiar with King's Field), when Demon's popped up, my thoughts were in the ballpark of "oh look, kinda like Severance: Blade of Darkness, but with worse combat", and I didn't pay much attention to it. It was only after I actually tried DS1 I've got to appreciate FR mastery in level design and come to love Souls. So for me all the difficulty and boss fights are obstacle I need to overcome to get to new levels to explore - that's where my main satisfaction from Souls comes from, and that's not what I found to be what Sekiro shines at, at least from my POV, but who knows, maybe I'll give a try again one day.