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@Andir

Comparing to the 360 is implied with the OP.  Better resolution compared to ... what?  The other console.

And as far as editing textures every frame... you and I both know that's not needed but we also both know none of us have enough information as to what they actually mean, how the game is made, or any of the finer details to argue this.

Urgh, that would be the case with this thread. But wasn't this nearly offtopic about creating procedural textures on the fly using CELL.

edit: for the record... 22.4GB/s / 60 fps = roughly 382 MB per frame.

That means 'one setup' per frame. :)

 

And yes, we really don't know what they are going to make. Or are they going to make anything better on PS3 and is that just some marketing speech. :)