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LegitHyperbole said:
Tico said:

For me it is clear that the golden age of games was play1/nintendo64/saturn. And the facts I refer:


Goldeneye (1997):
10 employees
2.5 million
2.5 years
Result: 8 million copies sold


The last of us II (2020):
+200 employees
+200 million
6 years
Updates and patches that increase the cost
Result: 10 million copies sold.


Making games has a cost. And if it doesn't generate enough profits then the companies lose but we also lose the players: microtransactions, they launch the incomplete game so they can then sell us a DLC, they refuse to create new IPs, etc.


The only one that does it well is Nintendo.

I mean it's a golden age for us gamers, not the publishers/Devs even though there was a gold rush for indies 8th gen. And yeah, there was a lot of that but it's mainly clear waters with a few stagnant blotches here and there. The good outweighs the bad ten fold.

Yeah I was thinking that myself.  I want great games who cares if they lose money.



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