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Machiavellian said:
G2ThaUNiT said:

Definitely not. That can quickly become a domino effect of Bethesda trying to paywall additional quests that they make down the line, into ESVI even, that can then extend to other developers/publishers to try to paywall story-based content. Which is not something I will support. Horse Armor DLC all over again

I personally have no qualms with paid mods, but, it has to be mods from the community! Someone who spent weeks making a piece of content themselves, entire questlines even, deserves to have some sort of royalty for the work they put in. 

But developer made mods, absolutely not. And from what it sounds like Todd is alluding to, this isn't going to be the last time they try this. Feels like a worse type of microtransaction. 

Let me ask this question because from what I have read about the creation club and the modders there, they are paid like employees but they are not employees.  Meaning that BGS pay them to make mods and I believe they also get a royalty percentage as well of sales.  These guys are not actually BGS employees they are just modders who signed up for the creator club.  I believe the difference is that their stuff is QA unlike your average modder content and it goes through some form of review.

I do not believe this is microtransaction but instead a way to get modders who really want to make a career doing mods actually have a means to make money from their work which can support them.  Gamers seem to forget that it takes a lot of time, resources and effort to make mods and when you have a job, bills, life, family all asking for your time, getting paid is one way to help support the effort.  The only difference is that if its paid that means there will be a higher standard held for that content an thus it cannot be half baked efforts.  I personally have no issues paying for content no matter who makes it as long as its up to a quality level I deem worth my money.

^ Machiavellian that was my understanding too, a place to sell mods made by the community.

The quest in question however, is I believe made by bethesda themselves.
If you google "who made the vulture quest" + "starfield", you get a responce that reads:

"The Vulture quest and most other Tracker Alliance content are all made by Bethesda, and this mission costs 1,000 credits. After paying for and downloading the Creations content, you can start on this new mission in Starfield"

I think the issue, and why its gotten any attention at all.... is because this is not a community mod.
This was bethesda themselves makeing a 20min quest, and decideing to sell, storyline content behinde a dlc, in their own shop.... for 7$.

I know its a minor thing, but like others have mentioned before, where does this lead too? or end?

Reviewers seem to think, that if you had a powerfull character, you could complete this quest in 10mins or so (it took one 20mins to do).
And it costs 7$.

I think if game devs can sell skins for outragious prices..... theres no reason quests or story cant be locked behinde dlc as well, or atleast thats bethesdas thinking there.  Which was why I asked people in the xbox thread what they though about it.

Bethesda took the feedback from this quest, and said they would look at the priceing of quest-line dlc.
Thats bascially hinting that this is not the last time, we'll be seeing quests or story locked behinde dlc in-game shop from them.
They might just make it slightly cheaper.



Last edited by JRPGfan - 4 days ago