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@MikeB

No, bullshot comment wasn't for you, sorry. :)

Using procedural approaches can provide some huge advantages with regard to required storage and bandwidth.

Well, you can load stuff real fast from mass storage(as procedural stuff takes much less space), but memory bandwidth and lack of memory just makes it unusable with large amount of data real time.



Potential disadvantages are more processing time needed and worse results than fully hand drawn images.

The Cell is extremely powerful for procedural synthesis.

Most of procedural functions rely heavily on floating point calculations so, yes CELL is nice when it comes to generate those real time.

For an advanced streaming engine on a system with a CPU as powerful as the Cell processor, you can much faster generate high quality procedural textures than it could otherwise be loaded from disc.

Theoretically yes, but in use the problem is bandwidth.

(2x powerful word(one even with word extremely!) every time theres CELL next to it and your post wasn't even that big. Just some statistic. :D)