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LegitHyperbole said:
Hiku said:

As we could do in the base game.
If there are game breaking builds in the DLC, like there were in the base game, that's a good thing imo.
It's optional.

But it's not fun to turn in into a turn based one button game. Why won't they allow for fast melee builds to have the same chance, pretty sure even magic builds are not viable on some bosses. You have to build towards defence eith that sheild... nah.  

I was just referring to very powerful builds that may trivialize the content.

But if we are just talking about viable builds, I imagine most of them are to varying degrees, but you might have to go out and find some new upgrades.

What do you feel is your problem with fast melee builds vs certain bosses? IcaroRibeiro found a lot of room for improvement in your previous build and gave you a lot of detailed advice, so if you're struggling again, you could upload another video and people may be able to help again? That's the beauty with the community. People focus on different things.

And I think it's normal that not every build will work well on every boss, without tuning, or changing your approach, no? I experienced that in the main game as well.
I'm sure some people using certain builds didn't though.

Last edited by Hiku - 6 days ago