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Erik Aston said:
This particular article does a pretty poor job of putting things into the wider context of art in general, and mixes general design rules (integrate the tutorial, make it fun right away) with things that are just currently at the end of their cycle and should be avoided because gamers are tired of them, not because they aren't ever entertaining (cinematics; story-driven games).

Yeah I think that the major problem of that article is that not all the readers know about his "Theory of Cycles".

What he is talking about is in the context of the declining Cinematic Trend with the arising of Social Gaming Trend.



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.