By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Zkuq said:

I think the issue is that there's just too many games in general, and the annoucements are just a consequence of that. I have more than 1,500 games on my Steam wishlist. Occasionally I try to drop games I'm not that interested in from my wishlist, but I just can't make a notable dent. There actually are over a thousand games I'd like to play at some point (which I know is 100 % not going to happen, unless maybe significant lifetime extension becomes widely available during my lifetime), many of which are fairly small or low-budget games. It wasn't always this bad, I think it's that there's just too many games these days.

It doesn't help that some people are seeking games dev to make money due to a rise in trends. Take for example the recent slew of factory based tower defence games, there's quite a few of those now and that train only seems to be picking up speed (This tells me indie devs are taking notice in sales trends/popularity and seeing an emerging/growing market segment).

I still feel like though we are seeing a lot of games, we are still having to deal with the fact that there are genres still being ignored or left to the wayside, in favour of booming markets (like turn based and CRPG, I'm seeing far more of those these days from the indie side).

I also feel like some indie devs cannot afford to take more time with their games, or at the very least trying to take the time to make something the neglected side of the market would want/has been asking for, and instead opting for more and more early access/"beta sign ups" (which I've seen a lot of now since the PC gaming summer show).

At least it's not as bad as when Steam opened the floodgates, and all we got was an avalanche of literal asset flipped games, and some mobile devs deciding to cash in (when Switch opened their gates the same thing happened). I do think indie devs should try slowing it down a bit and trying to actually make games that actually stand out and play/look very unique, rather than platformer/turn-based/card game/Rogue-like/factorio/extraction game #25067. There's far more than just those genres to aim for, and I wish they'd open their eyes a little more.

I too have a load of games on my wishlist, but now I just use that system as a bookmark one, not a "I will definitely buy this", but more of a "I'll take a look back in a year or two to see if said games have changed and still hold my interest". I often end up having to clean my list semi yearly because of this, and a load of games on that list often get wiped from my list/put on ignore (A few indie devs do change their gameplay styles and I'm not a fan of mid-way drastic shift changes and that has happened a few times to me already to put me off). 

Though I play far more indie games now than I do AAA these days, I do feel like the indie dev scene has become more of a watered down version of AAA market, where it's all about what "sells" and what's the "most popular", and indie devs 100% will tell you "I'm super interested in this genre", as if that's a unique thought to have, and totally not because they want to make lots of money/cultivate a following. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"