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Conina said:
JEMC said:

GOG is going to start deleting oversized cloud saves at the end of August
https://www.pcgamer.com/games/gog-is-going-to-start-deleting-oversized-cloud-saves-at-the-end-of-august/
Heads up, GOG users: The storefront has announced that cloud savesexceeding the default allocation of 200MB per game will be deleted on August 31, because they're just taking up too damn much space.
Cloud saves are simply saved games that are stored remotely rather than on your PC. They're a handy way to access an ongoing game across multiple devices, or to pick up where you left off if you decide to reinstall an old game. It's also handy protection against hardware failure: Your hard drive might die, but the cloud is forever. Well, except when it's not.
"As the size and number of games increase, so does the demand for Cloud Storage," GOG said in a warning about the upcoming trim. "These limits ensure that all players have access to sufficient and manageable space for their game progress, and that we keep the associated costs under control. By optimizing our storage allocation, we aim to continue providing a reliable and user-friendly platform for everyone."

If they want to avoid a PR desaster, they should exclude their first-party games from that limitation, especially Cyberpunk 2077 and The Witcher 3.

Can it really be a big problem? I mean, 200MB of storage per game feels like quite a lot of saves. Does anyone need that many saves or have savefiles gotten so effing big?



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.