By using this site, you agree to our Privacy Policy and our Terms of Use. Close
G2ThaUNiT said:
HoloDust said:

Yeah, it seems massively overambitious - but as I said, my favourites from the genre usually are, and suffer lot of jank for it, so even if they don't manage to pull everything off, I'm happy to see it succeed in any capacity - pioneering days of RPGs are, for the most part, long in the past, and something like this really tries to break some new grounds.

Yeah same here! There's just such an insane number of systems layered on top of each other in games like this that it's been historically impossible to not have some level of jank to them. But experiencing a fully fleshed out modern Daggerfall-like game would be something I've always dreamed of as a gamer!

It's quite a time to see a revitalization of genres from veteran founded studios that are attempting to bring back the glory days of the studios that made them big. 

Whether it's James Ohlen/Drew Karpyshyn making Exodus at Archetype Entertainment trying to bring back BioWare, Tim Morten/Tim Campbell making Stormgate at Frost Giant Studios trying to bring back Blizzard Entertainment, and now Julian Lefay/Ted Peterson making The Wayward Realms at OnceLost Games trying to bring back Bethesda, there's a lot to look forward to in making the old, new again! 

Insane number of systems, and really going brave with "no Main narrative" approach, just World and different aspects of it doing their own stuff and interacting with you (the way they described it is pretty much the same way I run my TTRPG campaigns) - I really like they're committed to "playing the world" instead of "playing the story" that is prevalent in video game RPGs.