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The second part of the Friday news:

Sony accidentally leaks the whole of Destiny 2's latest expansion, as its game streaming service let players access The Final Shape days before launch
https://www.pcgamer.com/games/fps/sony-accidentally-leaks-the-whole-of-destiny-2s-latest-expansion-as-its-game-streaming-service-let-players-access-the-final-shape-days-before-launch/
Destiny 2's hotly anticipated expansion The Final Shape has suffered an enormous leak just days prior to launch, after PS5 players were mistakenly allowed access to the entire expansion via Sony's Game Streaming service.
>> On another note, Destiny 2 has a new crossover with D&D cosmetics.

'My kids weren't born yet, and now they're in primary school learning how to make their own games': Game Dev Tycoon studio head talks taking 10 years to make his upcoming inn sim, Tavern Keeper
https://www.pcgamer.com/games/life-sim/my-kids-werent-born-yet-and-now-theyre-in-primary-school-learning-how-to-make-their-own-games-game-dev-tycoon-studio-head-talks-taking-10-years-to-make-his-upcoming-inn-sim-tavern-keeper/
Game Dev Tycoon, a fun little management game about running a development studio that went viral in the early 2010s, turns 11 years old in August—an age it'll reach around the time its creators, Greenheart Games, are ready to send their next title into early access.
That's a long old time, even by game development standards. I recently had a chance to sit down at a roundtable with the studio's director and manager Patrick Klug to get an early peek into Tavern Keeper. 

Helldivers 2 player encounters a bug that gives them infinite gas, and haven't we all been there?
https://www.pcgamer.com/games/third-person-shooter/helldivers-2-player-encounters-a-bug-that-gives-them-infinite-gas-and-havent-we-all-been-there/
We've all at some point encountered a bug that gives us what feels like infinite gas, typically after spending time around small children or eating a dodgy kebab. One Helldivers 2 player had a much more extreme effluvial experience while battling the Terminid scourge, suffering a case of infinite gas so bad that it ultimately killed them.

A Warzone collaboration with Fallout was leaked showing rugged operators dressed up like vault dwellers, but it may have missed the mark
https://www.pcgamer.com/games/call-of-duty/a-leaked-upcoming-warzone-collaboration-with-fallout-has-its-rugged-operators-dress-up-like-vault-dwellers-but-it-may-have-missed-the-mark/
A couple of files for an upcoming collaboration between Call of Duty: Modern Warfare 3, Warzone, and Fallout have leaked, and so far, the reaction hasn't been too positive. But all I can question is how many times Activision is going to dress Captain Price up before they just leave him be. 

In this brutal Lovecraftian survival game, my entire village was wiped out in the time it took you to read this sentence
https://www.pcgamer.com/games/survival-crafting/in-this-brutal-lovecraftian-survival-game-my-entire-village-was-wiped-out-in-the-time-it-took-you-to-read-this-sentence/
(...)
The goal is pretty clearly stated in the title of survival settlement builder The Tribe Must Survive, but so far my tribe can't survive, at least for very long. My current record is just 17 days before I goof something up, my campfire goes out, and everyone is dragged off into the woods but whatever the hell those things are lurking in the darkness.
It's brutal but I kinda like it. I've never seen a Lovecraftian take on the Stone Age, and I've never played a settlement-builder where the end can come so swiftly and surely. (...)

Valorant boss announces new measures to crack down on toxic players, with harsh words for the worst offenders: 'We won't miss you'
https://www.pcgamer.com/games/fps/valorant-boss-announces-new-measures-to-crack-down-on-toxic-players-with-harsh-words-for-the-worst-offenders-we-wont-miss-you/
Valorant studio head Anna Donlon says Riot Games is taking new steps to address toxic behavior in the game, and delivered a pointed message to the most egregious offenders: "If you need to make truly evil statements under the guise of regular shit talk to enjoy gaming, then please play something else."

Private Division has canceled a deal for Bloober Team's unannounced survival horror 'Project C', but the mystery game from the Silent Hill 2 remakers might not be dead yet
https://www.pcgamer.com/games/horror/private-division-has-canceled-a-deal-for-bloober-teams-unannounced-survival-horror-project-c-but-the-mystery-game-from-the-silent-hill-2-remakers-might-not-be-dead-yet/
Private Division, Take Two Interactive's indie publishing label, has canceled a deal with Polish developer Bloober Team to publish a survival horror game known only as Project C.
(...)
The deal for Project C was originally signed by the two parties in September 2021, but it seemingly included a clause by which Take Two could cancel the agreement 'without giving any reason'. It appears the publisher has now put this into effect.  As pointed out by Mauro, this isn't the first time Take Two has enacted such a clause either. Two years ago, it terminated a similar agreement with People Can Fly for a game known as Project Dagger.
(...)
The termination of the deal doesn't necessarily mean the end for the mysterious Project C, however. The press release notes that Bloober Team "took such a scenario into account and are prepared for potential alternatives" which includes the possibility of finding a new publisher. In any case, work on Project C is continuing for the time being.

Broken Roads, the wonky Aussie Fallout, receives a major update that lets you pet koalas and explains the meaning of sex trophies
https://www.pcgamer.com/games/rpg/broken-roads-the-wonky-aussie-fallout-receives-a-major-update-that-lets-you-pet-koalas-and-explains-the-meaning-of-sex-trophies/
I quite liked Broken Roads when I reviewed it in April. Its Aussie take on the post-apocalypse was rich and characterful, and I admired its attempt to ground your in- game choices in real moral philosophy. But there's no question that it was a wonky experience, with a world that often felt fragmentary, a confusing questing system, tedious combat, and an abrupt ending.
Since launch, developer Drop Bear Bytes has been working to address the game's problems, dropping a new patch earlier today that makes some substantial changes. This includes fixes to a couple of problems that particularly bugged me during the review.

The new Helldivers 2 major order has some major issues, as the super colony of Meridia proves a little too super
https://www.pcgamer.com/games/third-person-shooter/the-new-helldivers-2-major-order-has-some-major-issues-as-the-super-colony-of-meridia-proves-a-little-too-super/
The same dark fluid that spaghettified some scientists in Helldivers 2 is now being used to obliterate a Terminid supercolony, as per the most recent major order. However, there's a problem—the bespoke dark fluid missions are, uh, they're really hard. Cruel, even. And I don't mean hard in a "git gud" or "just play a lower difficulty" way, I mean in the way where something's clearly gone wrong.

And these are the GOG and Steam deals for the weekend:

+GOG

+Steam

That’s all for this week. Until the next time, I wish you a happy and gaming weekend.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.