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Azzanation said:

Starfield was one of those games that has received a lot of flak for its release. Probably due to its exclusivity since a lot of the flak does not make a lot of sense. The best game comparison to Starfield is The Outer Worlds, another IP I enjoyed a lot of.

Starfield is not a No Man Sky and that's not a bad thing, I am in fact glad it isn't as I do not enjoy NMS, sorry for those who do. Starfield is a Fallout in space, or The Outer Worlds on roids experience. Let's get into it. 

I've seen a lot of people try to invalidate Starfield criticism by blaming the console wars but that does not work for me.  Many of those who are disappointed with the game are PC gamers and long-time fans of Bethesda.

It is also NOT Skyrim/Fallout 4 in space, which is a big reason why those Bethesda fans are unhappy with it.  

Personally, I feel like it threw away the best parts of Fallout 4 and several aspects of that game that I hoped it would build upon.  In fact, despite being a much newer game, I would say that it went backwards from Fallout 4 in multiple areas, which I find to be absolutely baffling.

Most prominently, exploration is but a shell of what it was in previous titles and quickly becomes boring once you've been to the same copy/pasted location 5+ times.  This is a massive downgrade from the thrill of crawling through downtown Boston.  The game also makes you waste far more time running from one point of interest to the next over empty terrain.

Actually, I've never played a game that respected my time less.  It felt like most of my play-time was spent either running or dealing with inventory.  At least console commands and batch files helped on PC.

Speaking of downgrades, building outposts is nowhere near as fun or rewarding as it was in Fallout 4.  They took one of my favorite things and made it clunky and annoying.

On the other hand, they did a great job with ship building, which is easily one of Starfield's best aspects.

I was also very disappointed in the writing for many of the quests, which forced players into nonsensical directions with limited options.  The Freestar quest, in particular, had many people very unhappy.  

I could have written several pages of criticism and analysis last year but now it's been months since I've touched it.