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burninmylight said:
Bandorr said:

Okay that's exciting. I guess I will check reviews to see if they comment on this. Thanks.

The game has a swappable skill system in the form of badges that you can equip and unequip anytime outside of battle, and a badge you should get relatively early on is one that increases the timing window for button prompts (they're pretty much Quick-Time Events). I always used it myself.

There are QTEs for both attack and defending, and you'll get used to the timing for all eventually. Attacking QTEs are pretty varied; not all are reliant on timing. A good chunk of them are about fast-tapping a button, rotating the analog stick, holding the analog stick or button down for a few seconds until told to release, or getting a curse line up on a certain spot. In my experience with the original game, those tend to be easier than timing QTEs.

There are two defense QTEs; a pretty forgiving window to shield Mario to reduce damage, and a tougher one to counter and take no damage at all. The former can get you through the game just fine, but you'll be subjected to status effects more often.

All kinds of interesting tidbits. Both from the pages but also how they work and vary. Thanks for all the information.



You are bound to love Earthbound.