burninmylight said:
The game has a swappable skill system in the form of badges that you can equip and unequip anytime outside of battle, and a badge you should get relatively early on is one that increases the timing window for button prompts (they're pretty much Quick-Time Events). I always used it myself. There are QTEs for both attack and defending, and you'll get used to the timing for all eventually. Attacking QTEs are pretty varied; not all are reliant on timing. A good chunk of them are about fast-tapping a button, rotating the analog stick, holding the analog stick or button down for a few seconds until told to release, or getting a curse line up on a certain spot. In my experience with the original game, those tend to be easier than timing QTEs. There are two defense QTEs; a pretty forgiving window to shield Mario to reduce damage, and a tougher one to counter and take no damage at all. The former can get you through the game just fine, but you'll be subjected to status effects more often. |
All kinds of interesting tidbits. Both from the pages but also how they work and vary. Thanks for all the information.
You are bound to love Earthbound.