Imaginedvl said:
And how do you link those to GamePass? The industry is closing studios and laying off people, but when Microsoft does it, you magically conclude that it is because of GamePass? And not, like any business, to streamline, reduce costs, etc.. (esp. after a big acquisition and some time to settle down)? Calling people "hardcore Xbox fanboy" as an argument just because you come up with GamePass as the culprit out of your behind does not make your point more credible. We do not know the numbers or the impact on GamePass internally, and neither you, or any other tweeter/forum genius has any way to know; what we know for sure is what Microsoft says about GamePass numbers. As you are talking about fanboys, fanboys from the other side, keeps calling those numbers lies; or pretend that Microsoft is making up stuff for some reason. (Microsoft is a publicly traded company; I'm not going to elaborate on that, but I hope you understand the point.). So you chose to believe that they are lying, that anything official from them is not the correct information and you come up with your logic and reasoning behind the layoffs/studio closures. Then you argue about it like it is a fact or makes more sense than... You know, all the big game publishers/studios out there are doing the EXACT same thing and reducing the cost... I mean come on now |
Hellblade 2 just launched and it's not even in the steam top 20. It's peak users wasn't even as high as Hellblade 1, and that was in 2017 when Steam was a smaller platform. Ghosts of Tsushima, a nearly 4 year old PS game topped the Steam charts but a new IP can't get top 20? All of this data suggests that it's sales were terrible but people like you keep insisting that gamepass is a sustainable model