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shikamaru317 said:

Looks like Hellblade 2 peaked at 3.9k concurrent users yesterday. Definitely somewhat worrying, even Redfall got 6k peak on Steam in spite of low reviews, HiFi also got a 6k peak there as a shadow drop with no marketing. I just hope Xbox doesn't close Ninja Theory, at the very least they are worth keeping around for technical support, they have proven themselves to be just as much masters of Unreal Engine as The Coalition, and Xbox now has at least 10 studios other than Ninja Theory that are using Unreal engine, some of which have historically struggled to get the most out of the engine. It's worth the budget of their AAA indie games just to keep them around for technical support, if nothing else.

Its a 4,5 - 5 hour game....  It has like 1,5-2 hour of gameplay... most of it walking forwards, and solveing puzzels, light combat.
Then The rest is cutscenes from what I hear.

The vast majority of players, will likely play it on gamepass (because of the above).  So steam numbers probably dont mean much for this title.
It wont sell much, however the xbox player base will enjoy it on a gamepass.  Again its the gamepass effect, it limits how much 1st party games can sell.


Its a good looking game though. And if you already have gamepass.... why not?

I doubt Xbox will shut down Ninja Theory.
They have alot of hands on experiance, with mocap and technology right at the edge of whats possible on current gen.
Even if they did, it would likely just be to move some of those people around, to other studios.

*edit:

Also we need to remember that Hellblade the first game, cost less than $10million to make.
Supposedly the 2nd installment, was way less than $50million.
These are not super expensive games to make.... but made by a small studio, cheaply.. just over a long periode of time.

Last edited by JRPGfan - on 22 May 2024