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/facepalm

"In every Zelda development, the dungeons take a huge amount of time to make. I can't tell you how many times they end up having to be remade and revised, while the team is on the verge of tears. Did you know, in the original Legend of Zelda, at the beginning of the development it was just dungeons. There was no overhead map. That's a testament to the "Dungeon Supremacy" philosophy we've always followed. However, with Ocarina of Time, for the first time we didn't spend as much time on the dungeons. It was a very a "un-Zelda" thing to do. (laughs)"

Shigeru Miyamoto