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VAMatt said:
Mar1217 said:

The kind of success they needed looking at the upcoming portfolio this year.

Looking at the live service game landscape, it's not the kind of success you can replicate too often so Sony better be grateful of what they got going there.

PC players also were the majority of this registered new force so it kinda goes to say how massively important Sony PC strategy can be.

It's too early to call the game a success as a live service title.  Obviously big up front sales is very important. But the goal of a live service game is to keep making money for several years. I think it will be at least a year from now before we know if that's going to happen. 

Certainly Sony is happy to see the game selling. And at this point you would probably bet that it will be a successful game in the long-term. But it hasn't actually achieved that success yet.

Its the 4th month, and it still has daily 100k players (steam only, yesterday on a sunday).
How realistic is it that 3-4 years onwards it still has large player base? How many service games do that?
Assumeing the near 50/50 split is still going, theres probably also 100k+ players on playstation loging in daily.

To compair Halo Infinate had 4800 players log-in yesterday on steam (currently has 1200 players online).
And thats a f2play game, where you would expect much higher numbers.

Service games just dont last that long.
"serveral years" .....  Halo was from  Late november 2021 (2 years 5months ago).

Does that fall into the same catagory? or is it not a succesfull live service game by your metric?