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Friday news, the second part:

Arthur Morgan and Tifa Lockhart's actors are hosting this year's Future Games Show Summer Showcase
https://www.pcgamer.com/gaming-industry/events-conferences/arthur-morgan-and-tifa-lockharts-actors-are-hosting-this-years-future-games-show-summer-showcase/
We may still not know if Red Dead Redemption will make its way onto PC, but if you're scratching at the fence posts for more cowboy content, then at least you can stare longingly at Arthur Morgan's actor Roger Clark as he hosts the upcoming Future Games Show Summer Showcase alongside Britt Baron, best known for playing Tifa Lockhart in Final Fantasy 7 Rebirth. 

Dead by Daylight's new multiplayer horror game Project T is brave enough to ask: What if the survivors had a lot of guns, and also a truck
https://www.pcgamer.com/games/horror/dead-by-daylights-new-multiplayer-horror-game-project-t-is-brave-enough-to-ask-what-if-the-survivors-had-a-lot-of-guns-and-also-a-truck/
Midwinter Entertainment's upcoming game, codenamed Project T, is a new take on the Dead by Daylight universe. It swaps out helpless survivors trying to fix generators for gritty trespassers fighting hordes of monsters off with guns, trucks, and just about anything you can get your hands on—it looks more like Left 4 Dead than anything we've seen in Dead by Daylight before. 

Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means
https://www.pcgamer.com/gaming-industry/ubisoft-insists-yet-again-that-its-uncanny-ai-generated-neo-npcs-will-make-games-more-alive-and-richer-whatever-that-means/
Ubisoft wants investors to know that it's still all-in on the AI-generated NPCs thing, according to a recent Q&A session (which you can access on the Ubisoft website). Fielding queries after a financial report, CEO Yves Guillemot insisted that there's still a bright future for uncanny NPCs delivering awkward and stilted performances with precious little intention behind them.

Final Fantasy 14 director Yoshi-P says the ongoing DDoS problems are the 'largest scale' attacks seen since the game's original 2010 launch
https://www.pcgamer.com/games/final-fantasy/final-fantasy-14-director-yoshi-p-says-the-ongoing-ddos-problems-are-the-largest-scale-attacks-seen-since-the-games-original-2010-launch/
Final Fantasy 14 director and producer Naoki Yoshida has said the ongoing DDoS attacks on the MMO are the longest and "largest-scale" the game has seen in the last decade.
"With the DDoS attacks, I believe this is the largest-scale and length we've been seeing this sort of attack since the original Final Fantasy 14," Yoshida revealed during the latest Letter from the Producer livestream. "Of course, although it is the largest and longest period we've been receiving these attacks, we do have a very talented infrastructure team in Square Enix, and those who are specifically assigned to Final Fantasy 14 working very hard to protect us on a 24-hour basis; they swap teams on a rotation."

A week after Microsoft closed 4 game studios, Microsoft-owned Activision announces a new game studio
https://www.pcgamer.com/gaming-industry/a-week-after-microsoft-closed-4-game-studios-microsoft-owned-activision-announces-a-new-game-studio/
Just over a week after Microsoft abruptly shuttered four studios—Arkane Austin, Tango Gameworks, Alpha Dog Games, and Roundhouse Games—Microsoft-owned Activision has announced the launch of a new internal studio called Elsewhere Entertainment, "exclusively focused on creating a new narrative-based and genre-defining AAA franchise."

Dauntless developer Phoenix Labs lays off employees and cancels in-development projects, says it's 'the last resort to ensure Phoenix Labs can survive'
https://www.pcgamer.com/gaming-industry/dauntless-developer-phoenix-labs-lays-off-employees-and-cancels-in-development-projects-says-its-the-last-resort-to-ensure-phoenix-labs-can-survive/
Dauntless developer Phoenix Labs is laying off "many" employees and cancelling in-development projects as part of a major restructuring plan aimed at creating "a path for a strong future," according to its leadership.

Hades 2's Olympus-sized first patch introduces the quality of life fix we've been begging for
https://www.pcgamer.com/games/roguelike/hades-2s-olympus-sized-first-patch-introduces-the-quality-of-life-fix-weve-been-begging-for/
Hades 2 is already well worth playing in early access, but it's still a game we should expect to change a ton as more features get added and player feedback keeps rolling in. Just over a week after the game's early access launch, we now have our first patch, and it's a big one.

Helldivers 2 takes a page from George W. Bush, rebrands its military operations as the 'Galactic War on Tyranny' to drum up new recruits
https://www.pcgamer.com/games/third-person-shooter/helldivers-2-takes-a-page-from-george-w-bush-rebrands-its-military-operations-as-the-galactic-war-on-tyranny-to-drum-up-new-recruits/
It's been a stagnant few weeks for Helldivers 2's galactic war. Super Earth has been on a streak of Ls as of late, with several failed major orders to secure planets with malfunctioning Terminid Control Systems and, more recently, a failed order that came with material consequences: We fell short of scrapping two billion Automatons in a week, and lost our second opportunity to unlock the Anti-Tank Mines stratagem.
In an effort to drum up enthusiasm for its anti-bug and anti-robot campaigns among the Federation, the Super Earth government has issued an important update:
"The Automatons have invaded large swaths of our territory. The TCS has failed, and the Meridian Supercolony spews ever-larger quantities of Terminids across the galaxy. Liberty is under greater threat than ever before. In response to this situation, the Government of Super Earth has officially declared war on all agents of Tyranny," the in-game message reads.

Grand Theft Auto 6 release window narrowed to fall 2025, but there's still no PC launch date confirmed
https://www.pcgamer.com/games/grand-theft-auto/grand-theft-auto-6-release-window-narrowed-to-fall-2025-but-theres-still-no-pc-launch-date-confirmed/
The release window for Grand Theft Auto 6 just got a little narrower: In today's 2024 year-end financial report, publisher Take-Two Interactive said the game is expected to come out—for consoles, anyway—in the fall of 2025.

Randy Pitchford is 'a hit maker,' says Take-Two CEO: 'We've already identified many potential growth opportunities for the Borderlands series'
https://www.pcgamer.com/games/fps/randy-pitchford-is-a-hit-maker-says-take-two-ceo-weve-already-identified-many-potential-growth-opportunities-for-the-borderlands-series/
Take-Two "jumped" at the opportunity to buy Gearbox when the opportunity to do so on "reasonable" terms arose earlier this year, said CEO Strauss Zelnick during an investors call today.
"We have all the respect in the world for Randy Pitchford and his team," said Zelnick. "He has the ability to bring triple-A products to market responsibly and on a very reliable and rather rapid cadence. And he's a hit maker. It's very hard to make a new hit, and Tiny Tina was a new hit." 
(...)
"We've already identified many potential growth opportunities for the Borderlands series and Gearbox's catalog, which we plan to pursue once the studio is integrated into our organization," Zelnick said in today's call.

Take-Two CEO says he's 'not trying to be cute or difficult' with vague answers about the fate of the Kerbal and OlliOlli studios, but is kind of being cute and difficult
https://www.pcgamer.com/gaming-industry/intercept-roll7-closures-update/
Take-Two CEO Strauss Zelnick told IGN today that the company has not closed Kerbal Space Program 2 developer Intercept Games or OlliOlli maker Roll7 despite a recent report that said the studios had been shut down.
"We didn't shutter those studios, to be clear," Zelnick told the site. "And we are always looking at our release schedule across all of our studios to make sure that it makes sense. So we are being very judicious because we are in the middle of a cost reduction program that we've already concluded and are now fully rolling out. We've announced that we're saving $165 million in existing and future costs, but we haven't shuttered anything."

'We knew that was a pain point … why make that mistake again?' World of Warcraft: Cataclysm Classic devs talk tinkering with the game's first divisive expansion
https://www.pcgamer.com/games/world-of-warcraft/we-knew-that-was-a-pain-point-why-make-that-mistake-again-world-of-warcraft-cataclysm-classic-devs-talk-tinkering-with-the-games-first-divisive-expansion/
World of Warcraft: Cataclysm Classic is arriving May 20, and it's an interesting topic because—as PC Gamer's Andy Chalk pointed out back when it was announced—Cataclysm's changes to the world are part of the reason why Classic exists in the first place. Granted, the infamous "you think you do, but you don't" quote comes from the Warlords of Draenor days—a couple expansions after Cataclysm—but good ol' Deathwing is still the dragon that broke the world.
(...)
That's not to say that Cataclysm was a disaster in the same way that something like Shadowlands was. However, Blizzard broke from its "no changes" mindset a while back—in other words, Cataclysm Classic isn't just an opportunity to relive the expansion, it's an opportunity to do stuff right
I had the opportunity to speak with lead software engineer Nora Valletta and principal game designer Kris Zierhut about that process. 

Last but far from least are the GOG and Steam deals for the weekend:

+GOG

+Steam

And that’s it. Monday is festive here so I’m not sure if I’ll make the news or not so, until whenever the next time is, I wish you a happy and gaming time.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.