By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Here come the Monday news!

SALES /PLAYER COUNT & DEALS

GOG starts the week with two new Deals of the Day that will last until Wednesday:

Steam has three new deals:

Fanatical has new Flash Deals, a sale and a bundle:

SOFTWARE & DRIVERS

INTEL Arc Graphics 31.0.101.5448 driver
https://videocardz.com/driver/intel-arc-graphics-31-0-101-5448
Highlights
Intel® Game On Driver support on Intel® Arc™ A-series Graphics GPUs and Intel® Core™ Ultra with built-in Intel® Arc™ GPUs for:

  • Hades II

MODS, EMULATORS & FAN PROJECTS

The Legend of Zelda: Majora’s Mask just got an unofficial PC port with support for high framerates, widescreen/ultrawide, Gyro Aim, autosaves and low input lag
https://www.dsogaming.com/news/the-legend-of-zelda-majoras-mask-just-got-an-unofficial-pc-port-with-support-for-high-framerates-widescreen-ultrawide-gyro-aim-autosaves-and-low-input-lag/
The Legend of Zelda fans, here is something special for you today. It appears that a native unofficial PC port of the classic N64 Zelda game, The Legend of Zelda: Majora’s Mask, has been released.
Zelda 64: Recompiled is a project that’s all about bringing Majora’s Mask, the classic game, onto the PC. To make that happen, it uses N64: Recompiled. This program can turn all N64 games into PC-native titles. It’s a ground-breaking tool, and we can’t wait to see more N64 games getting native PC ports. Additionally, Zelda 64: Recompiled uses RT64 to enhance the game’s graphics.
Mr-Wiseguy has made sure to keep all the cool effects from the original Nintendo 64 game. Zelda 64: Recompiled does not use workarounds or “hacks” to do it, either. Instead, it only makes some modifications to further enhance them. This includes framebuffer effects like the grayscale cutscenes and the Deku bubble projectile. Plus, it has improved things like the lens of truth and shadows to make them even better. And they’ve made sure the lighting and fire effects are just like they were on the N64.
One of the major new PC features of this project is the high framerate support. Finally, Zelda fans will be able to enjoy this classic title with framerates over 60fps. Not only that, but changing the framerate does not have any impact on the game’s physics or speed. Yep, that’s the beauty of a native PC port.
PC gamers can also expect support for widescreen and ultrawide monitors. Not only that but there is support for Gyro Aim. There is currently full support for Dualshock 4, Dualsense, Switch Pro, and most third-party Switch controllers.
And that’s not all. Zelda 64: Recompiled has been optimized to have as little input lag as possible, making the game feel more responsive than ever. It’s also compatible with both Linux and Steam Deck. Oh, and the game now has an Autosave functionality.
Finally, Mr-Wiseguy aims to add Ray Tracing support in a future version via RT64. There are also plans to add support for Texture Packs and Model Replacements.
>> The article has an over 11 minutes video of the game.

YouTuber spots something unusual about Skyrim's river flow, modder gets on it immediately
https://www.pcgamer.com/games/rpg/youtuber-spots-something-unusual-about-skyrims-river-flow-modder-gets-on-it-immediately/
I enjoy Any Austin's Skyrim videos, many of which involve calculating the unemployment rate of Skyrim's settlements. He's a chill presence in the Skyrim scene, finding mundane threads and pulling them to see what unravels. His recent video was a perfect example of this, starting on a bridge over the White River in Riverwood and following it to the Sea of Ghosts, taking diversions every time a tributary flowed into it to identify their sources.
It's a gentle rumination on both the art of making a 3D landscape for a videogame, whether realism is always the most important thing to consider, and why it's so pleasing to stand beside a river and wonder about its source and its endpoint. Basically, it's a nice way to spend about 13 minutes of your time and I recommend it to you highly.
Assuming you've done the sensible thing and pressed play on that embed before reading on, you'll know about the unusual spot Any Austin noticed near Ivarstead from which the water flows in two different directions. While we could explain that by imagining a ground spring coming out of an aquifer feeding into the river at that point, which is something that can happen in the real world, we don't have to. 
Because modder Yeti has already uploaded the Ivarstead Source mod on Nexus Mods to deal with the issue. Rather than reversing the flow of half the water so it all comes from Lake Geir and flows into the White River, the mod adds one of those convenient mountain waterfalls to feed into the water at precisely this point. Bingo bango, job done.

GAMING NEWS

Battlefield 2042 Title Update 7.2.0 releases on May 14th, and here are its full patch notes
https://www.dsogaming.com/patches/battlefield-2042-title-update-7-2-0-releases-on-may-14th-and-here-are-its-full-patch-notes/
Electronic Arts has announced that Title Update 7.2.0 for Battlefield 2042 will be available on May 14th. Moreover, the publisher shared its full patch notes. So, let’s take a closer look at it.

Ghost of Tsushima PC has just been delisted in over 100 countries
https://www.dsogaming.com/news/ghost-of-tsushima-pc-has-just-been-delisted-in-over-100-countries/
Ghost of Tsushima has been available for pre-order for a while now, and it will finally come out on PC on May 16th. However, it appears that a lot of PC gamers won’t be able to play it. In a shocking move, Sony has delisted the game in over 100 countries, just days before its official release.
>> Well, at least Sony has learned to not sell their games on countries with no PSN if the game has online play.

Capcom rumored to be working on a remake of the first Resident Evil game on the REX Engine
https://www.dsogaming.com/news/capcom-rumored-to-be-working-on-a-remake-of-the-first-resident-evil-game-on-the-rex-engine/
It appears that Capcom may be working on a remake of the first Resident Evil game on the REX Engine. According to industry insider, DanielRPK, this is indeed a project that Capcom has greenlit and is currently working on.

Star Citizen Alpha 3.23 released with support for the Vulkan API, as well as NVIDIA DLSS and AMD FSR
https://www.dsogaming.com/news/star-citizen-alpha-3-23-released-with-support-for-the-vulkan-api-as-well-as-nvidia-dlss-and-amd-fsr/
Cloud Imperium has released the Star Citizen Alpha 3.23 Update. According to the team, this new update adds support for the Vulkan API, something that may please a lot of gamers. Moreover, it adds support for both NVIDIA DLSS and AMD FSR Super Resolution.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.