By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zeldaring said:
sc94597 said:

Note:

The context of the article was about the Sims.

Even the Wii got Sims games in its generation, and the gap between the Wii and PS360 was comparatively larger, in both middleware support and raw performance (example: programmable shader support via the TEV on the Wii was quite different from what one did on the PS360.)

EA doesn't release games on Nintendo platforms largely because of EA's micro-transaction business model making them fall out with Nintendo. 

EA is an outlier but the reason cyberpunk, resident evil 4,  SF6, tekken 8,  final fantasy games, COD and many other big third party games is hardware limitations.

Cyberpunk, SF6, and RE4 remake are practically 9th gen titles that were barely playable on the PS4/XBO, and the last two didn't even release on XBO. 

Tekken 8 is a 9th generation exclusive. Call of Duty titles were ported to the Wii at a time when they were actually relatively demanding titles. Nowadays they're practically esports titles. Final Fantasy games fluctuate in terms of exclusivity, and the Luminous Engine was never ported to the Switch because it was a mess of an engine even on the platforms it targeted. 

Anyway, it still stands, if a game can be easily scaled to the Series S it would be trivial to get it to run on Switch 2 -level hardware. We see this with the Rog Ally playing games at Series S level graphics settings at about 50-70% the internal resolution and similar performance levels. 

I suspect Nintendo will still have third party issues with certain publishers. Especially as we see the industry move to consolidation of third parties into first parties, as we are. 

Last edited by sc94597 - on 12 May 2024