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zeldaring said:
sc94597 said:

This isn't necessarily the case. Most EA games, for example, could easily be scaled to Switch performance levels without too much effort or even compromises. Yet they don't come to the platform, nevertheless. An there is nobody more money-hungry/profit-seeking than EA, in the industry.

“Any time we’re evaluating platform conversations we’re really looking at a couple of things,” said Wilson. “One, does the game really fit the profile of that platform in terms of the control or the community ecosystem? Two, do we think the community playing on that platform would appreciate the game and go there, or would they prefer to play it somewhere else?

“We have a lot of data that would suggest a great many Switch owners also own a PlayStation 4 or an Xbox One or a PC and very often choose to play the games that we make on those platforms, even though they have a Switch and they enjoy a lot of great content on the Switch."

This would be a very rare occurrence but even then maybe they  don't wanna to do the work to scale it down. In my opinion not releasing switch 2 in late 2023 is a huge mistake. cause everyone that wanted the new big thirdparty games already moved to a new eco system, if you only owned a switch for the past several years you missed on  most of the big third party games.  


The context of the article was about the Sims.

Even the Wii got Sims games in its generation, and the gap between the Wii and PS360 was comparatively larger, in both middleware support and raw performance (example: programmable shader support via the TEV on the Wii was quite different from what one did on the PS360.)

EA doesn't release games on Nintendo platforms largely because of EA's micro-transaction business model making them fall out with Nintendo. 

Last edited by sc94597 - on 12 May 2024