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Machiavellian said:
Hiku said:

I imagine you at least see the 180 from the quote about nurturing the devs that want to be more creative instead of pushing out the expected established franchises? Because now they're closing studios to focus more on the opposite.

Part of the plan with Gamepass was, according to them, to diversify it with smaller titles. Because they're cheaper to make, and can be added much more frequently to the service than AAA titles with 7 year dev cycles.

To be truthful, I always thought that Phil talked to much. Its really not common for a C level exec in his position to make so many interviews.  I think of other execs doing the same Musk and how that goes.  As a CEO, you never can put anything in stone unless you back yourself into a corner and then have to make a bunch of excuses.  This is where we are today.  At no time do I ever believe any person on Phil level is a nice guy or someone who isn't going to make the hard choices or even the unpopular ones.

As to your question on if Phil quote is a 180, probably so but then again it doesn't mean he hasn't tried to go that route but it's evident its not working.  Are games like Grounded, Hi Fi Rush, Pentiment, Redfall hell even starfield growing GP or gaining any traction to making GP the service of choice.  None of those games are driving sells to MS hardware or GP and while Phil may wish to be more like his PR statements in the end he definitely has to be realistic in the state of Xbox and its position in the industry.  What is going to drive GP, Xbox to those lofty 100 million subs.  It ain't Hi Fi Rush that is for sure or Hi Fi Rush 2.

The way I see it  MS need hits like Spiderman, GOD of War, Final Fantasy.  Games like this or on this level to drive GP and hardware sells for Xbox.  MS continue to miss out on such big hits and it shows in the number those smaller games are just not doing it and at MS current state, something needs to change now, not later.

Those games are hugely expensive to make, and take forever to make too.
Whats to stop people from subscribeing for 1 game (like a big title) and then dropping the subscription afterwards (like for just 1 month).
A person like that (which there will probably be many), would be a huge loss in terms of revenue vs a actual sale.

Then theres the people that are subbed always,.... while you might go, a big title like that is why they stay subbed.
Its not really won revenue, as they are likely just perma subscribbed. Its hard to attribute it to each game, or big ones. 
Which again, will have to be split to go to multiple devs/studios.  

People look at renvue for gamepass and think "wow thats a big number".
But realistically that big number, is money thats needed to pay off studios, for their losses compaired to normal game sales.

Call of Duty is a game like that. A big title, as you wanted.
We need to see how that does, if its day and date on gamepass.
Does its revenue (call of duty's) drop off? does gamepass revenue spike upwards? How long does the subscription spike last ect.


*edit:
People have started doing the sub for a month, binge watch a tv series, unsub thingy more and more (as prices of subs have gone up).
Supposedly its playing havok on some of these subscription services.  If it grows bad enough, it might imact how much they want to spend on each project. Ei. Some tv shows, might be too expensive to make, in a subscription model (if they cant depend on people sticking around).

The same issue, is without a doubt, also a problem for something like gamepass.
Its one of the reasons, MS wants all its game multplayer online GaaS type games.
Gamepass might be affecting the types of games, xbox is willing to make, and how "big" titles (budgets) are.

Last edited by JRPGfan - on 11 May 2024