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Smash_Brother said:
Riachu said:

In Lost Odyssey, grinding is almost impossible since all of the areas have a level cap. You have to think of an actual strategy to win battles(including random ones). This is something other Turn Based RPGs should do.

 

 

Haven't played it, but that sounds like a huge improvement over most TBRPGs.

DQ8 actually forced you to grind before you could defeat certain bosses. No wonder it had so many hours of gameplay...

QFT

I didn't like DQVIII that much.  It was a good game, it just wasn't my cup of tea.  I am more into the story heavy JRPGs.  Unforunately, RPGs have evolved even more that what people tend to think which is why DQVIII's grinding was tedious.