Alanah's #1 point is a perspective I didn't think of before, it's not that Hogwarts Legacy isn't successful, it's the fear of if it wasn't and that basically 1 successful live-service would be worth more than multiple failures although I said that about Sony, people were saying how they have like 10 live services in development and I said it doesn't matter, they probably know half of them will fail but all they need is one hit, Helldivers 2 covers multiple failures.
Alanah's #3 point is something I've seen too, people like to say indies are fine but they really aren't, I've seen multiple indie developers say the industry is rough for them too, investment is drying up, they're struggling to get support, funding and indie developers are dying too but you don't hear about them because the AAAs take all the spotlight and interest in the media but there's thousands of indies released every year, how many actually make it big?