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Ryuu96 said:

Might as well just go fully multiplatform now with absolutely everything if the financial twats are controlling everything now, I don't want to see studios die because Xbox/PC isn't enough, it's clear that Game Pass is no longer a safety blanket (I know HFR still flopped on PS but some other titles wouldn't) like what happens when Hellblade doesn't sell gangbusters? Multiplatform or death?

"These changes are grounded in prioritizing high-impact titles and further investing in Bethesda's portfolio of blockbuster games and beloved worlds which you have nurtured over many decades," wrote Matt Booty, head of Xbox Game Studios, in an email to employees Tuesday.

So basically, AAA blockbuster or death, amazing. We'll see a lot less A-AA titles from Xbox moving forward, what a lesson to learn from the horrific state of the AAA industry lately, to double down on it, Lol.

I was wondering how HFR did on PS5, but since I didn't hear anything about it, but heard Sea of Thieves did well, I figured it didn't do well. It released in a crowded period for single player games though, but that's my copium talking.

This policy to focus on the big AAA titles and ignore the smaller ones seems to me like a recent change. Because why would MS shadow drop Hi-Fi Rush on Xbox with 0 promotion leading up to launch if the survival of the studio was hinging on its sales?

Not every great franchise finds its audience right away. We've seen several recent examples that persisted for decades before they blew up. Yakuza, Persona, Nier, etc.

Last edited by Hiku - on 07 May 2024