G2ThaUNiT said:
Idk if that's ever going to change. On PC, the developer/publisher is responsible in providing the servers for their games and only their games. They also aren't paying money towards dev kits or anything like that, so the cost to put your game on PC is free allowing for additional funds to pay for your own online infrastructure. A storefront like Steam is all that it is, a storefront. Valve does offer additional services like anti-cheat but Steam is primarily just a place to put and sell your game on. Whereas on console, the platform holder is who builds and maintains the online infrastructure for ALL online games that are available on that platform. So on PC, Arrowhead and/or Sony front the bill for the servers for Helldivers 2. On PS5, console players front the bill for the servers for Helldivers 2, Call of Duty, Rainbow Six: Siege, NBA 2K, Fall Guys, Monster Hunter, etc. etc. etc. It would require a massive, and expensive, undertaking for Xbox, Nintendo, and PlayStation to change how their infrastructure functions that would allow for them to still receive the necessary funding to keep an absurd number of servers up and maintained while still making a profit. They already take losses on console sales, minus Nintendo, so idk how willing they would be to also take losses on server infrastructure. Valve was pretty smart in keeping themselves to just be an online store and not also a networking hub for all multiplayer games on Steam. |